Tuesday, May 24, 2011

To the Brink

As an outlet to resolve some pretty shitty things happening in my life, I'm going to write out a review to Brink. It's a Multiplayer focussed FPS by Splash damage who previously created Wolfenstein: Enemy Territory and Quake Wars.

I jumped on the hype train mainly because of the art style and the small tight battles it promised. Like a new Team Fortress 2. I managed to get a preorder on the cheap too, so it seemed like the perfect storm. Then the reviews rolled in, with 6s and 7s out of 10s. People told me they were wrong, there were patches coming out, the problems would be gone before it hit shelves.

Well, I've been playing for the past couple of days and I really want to like it. But there are things just getting in the way. It's laggy for no good reason. 150+ pings when I get 60+ pings in Battlefield Bad Company 2. BC2 has twice as many players, bigger maps with much more happening in them, why the high pings Brink?

The gunplay is off. Construced Machine Gun nests are weaker than pistols and there are other balance issues that constantly irk me. It caters to the arcadey over the top style of

The parkour elements are great. The character design and environments are great.

The level of customization is great. The ease of unlocking is good, but there was a real chance to add a heap of depth to unlocking items. I think Brink needs a heap of work in balancing and getting the gunplay right. It seems a bit half-baked.

Get only if on special.

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